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Asia-Pacific Cloud Gaming Market Research | Cloud Gaming Market Demand, scope and Scope Forecast

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(Free Press Release) About Goldstein Research Based in the US, Goldstein Research currently has a strong presence in the American and Asian countries. In the next five years, we strive to expand our reach to 50+ nations spanning across Europe, Asia and parts of the Middle East and Africa. We strive to realize a strong brand presence globally through our quality research and forecasting solutions. Our mission is simple: to develop insightful business solutions, help our clients make powerful future decisions to keep them well ahead of the game which is the market, and leave a mark across businesses and communities through our well-defined ideas and clear cut forecasts. Our market research reports provide in-depth analysis of Asia-Pacific and regional variations along with competitors’ overview. Our analysts working on gaming reports to help various tech-giants, tech start-ups and entry players to assess the current and upcoming business scenario. We believe in vigorous examination of the current market scenario and build around creative ideas and approaches that are most suitable to our clients’ needs and business agenda. Contact for more Info: Steve Blade (Global Sales Head) USA: + 1-646-568-7747 Canada: +1-437-886-1181 UK: +44-203-318-6627 sales@goldsteinresearch.com

Asia-Pacific Cloud Gaming Market Research | Cloud Gaming Market Demand, scope and Scope Forecast


      

According to Goldstein Research, Asia-Pacific cloud gaming market is expected to reach USD1.6 billion by the end of 2024, growing at a CAGR of 29.6% over the forecast period, 2016-2024. The cost effectiveness of cloud gaming as compared to gaming consoles and elimination of specific equipment and software purchases are driving the growth of the market. Asia-Pacific Cloud gaming market research has been done on the basis of cloud gaming, devices, gamer type and geography. Hardcore gamers accounted for largest market share but casual gamer market share is growing at a fast rate at a CAGR of 30.1%. Asia-Pacific Cloud gaming market is dominated by China, which accounts for over 55% revenue share on the back of major transformation in the gaming industry and providing benefits of cloud gaming over the gaming consoles. India, Japan and Korea are the opportunistic markets for the growth of cloud gaming.

Market Segmentation

On the basis of our in-depth analysis, Asia-Pacific Cloud Gaming Market can be segmented as follows:

· By Cloud Gaming Type

o File Streaming

o Video Streaming

· By Devices

o Smartphones

o Smart TVs

o Tablets

o PCs

· By Gamer Type

o Hardcore Gamer

o Casual Gamer

· On the basis of region

o Japan {Market Size, Growth Analysis and Opportunity Analysis}

o South Korea {Market Size, Growth Analysis and Opportunity Analysis}

o China {Market Size, Growth Analysis and Opportunity Analysis}

o India {Market Size, Growth Analysis and Opportunity Analysis}

o Singapore {Market Size, Growth Analysis and Opportunity Analysis}

o Australia {Market Size, Growth Analysis and Opportunity Analysis}

o New Zealand {Market Size, Growth Analysis and Opportunity Analysis}

o Rest of APAC  {Market Size, Growth Analysis and Opportunity Analysis}


“Asia-Pacific Cloud Gaming Industry Analysis” contains detailed overview of the Asia-Pacific Cloud gaming market. On the basis of our in-depth analysis, market can be segmented in terms of market segmentation by cloud gaming type, devices and gamer type.

Further, for the in-depth analysis, Asia-Pacific Cloud Gaming Market Report encompasses the industry growth drivers, market challenges, risk analysis, market attractiveness, BPS (Base Point Scale) analysis, Porter’s five force model and SWOT analysis. This market report also includes competitive outlook of some of the major players profiling of companies such asMicrosoft, NVIDIA, PlayGiga, Playkey, Sony, Amazon Web Services, CiiNOW, Crytek, GamingCloud, Google, Happy Cloud, IBM, Kalydo, LiquidSky Software, Playcast Media Systems, Samsung Electronics, Sling Media, TransGaming, Ubitus, Utomik, Valve, Razer Inc, Zynga, Nintendo,etc. The company profiles include business strategy, geographical revenue distribution, major information of the companies which encompasses business outlook, products, services and industries catered, financial analysis of the company and recent developments. Overall, the report represents the Asia-Pacific Cloud gaming market trends along with market forecast that will help industry consultants, technology providers, existing players searching for expansion opportunities, new players searching possibilities and other stakeholders to align their market centric strategies according to the ongoing and expected trends in the future.

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Asia-Pacific Cloud Gaming Market Research | Cloud Gaming Market Demand, scope and Scope Forecast

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